the terrain is procedurally generated in the GPU
perlin noise is used to compute the terrain topography
an animated camera smoothly moves along 3D bezier paths which are editable with the mouse
the landscape reflects itself in the water - water has waves - fog helps to increase the depth effect - raining effect can be added
an experimental homemade c++ library which lays on top of OpenGL has been written to accelerate the development of this project and the next ones
name | date | tech | opengl GLSL glew glfw C++ perlin noise 3d bezier path |
OPENGL PROCEDURAL TERRAIN | 2015 | ||
team | Adan Häfliger, Pierre Walch, Jonathan Link |