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game playable with a lego plate as a controller!
computer vision algorithms implemented: edge detection, hough transform, blob detection
handmade 3D physic engine
processing and blender have been used to develop the game
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create the map you want to play by using real lego blocks
each lego block represents one obstacle to be added on the food plate
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show the lego plate to the webcam and the game will reconstruct the 3D obstacles accordingly on the game board
name | date | tech | processing/java computer vision edge detection hough transform blob detection 3D physics engine 3D modeling |
CALORIES KING | 2015 | ||
team | CĂ©line Dupuis, Romain Gallay, Jonathan Link |