![](img/caloriesking/game2.png)
game playable with a lego plate as a controller!
computer vision algorithms implemented: edge detection, hough transform, blob detection
handmade 3D physic engine
processing and blender have been used to develop the game
![](img/caloriesking/-400.png)
![](img/caloriesking/+300.png)
create the map you want to play by using real lego blocks
each lego block represents one obstacle to be added on the food plate
![](img/caloriesking/blob/b1.png)
![](img/caloriesking/blob/b2.png)
![](img/caloriesking/blob/b3.png)
show the lego plate to the webcam and the game will reconstruct the 3D obstacles accordingly on the game board
name | date | tech | processing/java computer vision edge detection hough transform blob detection 3D physics engine 3D modeling |
CALORIES KING | 2015 | ||
team | CĂ©line Dupuis, Romain Gallay, Jonathan Link |