game playable with a lego plate as a controller!
computer vision algorithms implemented: edge detection, hough transform, blob detection
handmade 3D physic engine
processing and blender have been used to develop the game
create the map you want to play by using real lego blocks
each lego block represents one obstacle to be added on the food plate
show the lego plate to the webcam and the game will reconstruct the 3D obstacles accordingly on the game board
name | date | tech | processing/java computer vision edge detection hough transform blob detection 3D physics engine 3D modeling |
CALORIES KING | 2015 | ||
team | CĂ©line Dupuis, Romain Gallay, Jonathan Link |